I dont know if people have noticed this happening less post-update about desync but I think getting desync down even further should be step 1 to mitigating this if im right and that is actually whats happening. Due to the huge network desync issues tarkov has (even after the update made it better) this causes them to be so hugely far ahead of the players that by the time they have fired two, three, hell sometimes four or even five shots that the server has 'seen', the player client hasnt even been told the shots have fired before the server tells you your dead. I think what happens is that because AI are run locally on the server they have 0 ping and it means they have a huge ' desync' advantage on the players. I dont believe they actually do shoot multiple shoots at the same time, its just thats how we perceive it as player clients. Moderator decisions are final, please respect the moderator team and their actions. Make sure to follow the guidelines outlined in the Reddiquette for a more pleasant experience. Recent News Official LinksĪs well as the above rules, the Reddit Content Policy is in place as well - please familiarize yourself with this. Please make sure to follow the rules noted below in the side bar. This is an unofficial, community-run subreddit. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough currently in development by Battlestate Games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |